In general apk file Idle Armada Demo has rating is 8.9 from 10. This is cumulative rating, most best apps on google play store have rating 8 from 10. Total reviews in google play store 0. Total number of five star reviews received 0. This app has been rated like bad by 0 number of users. Estimated number of downloads range between 1,000+ downloads in google play store Idle Armada Demo located in category Strategy, with tags and has been developed by Corfe83. You can visit their website
https://www.reddit.com/r/IdleArmada/ or send
corfe83@gmail.com to them. Idle Armada Demo can be installed on android devices with 6.0(Marshmallow)+. We provide only original apk files. If any of materials on this site violates your rights,
report us You could also download apk of Google and run it using android emulators such as big nox app player, bluestacks and koplayer. You could also download apk of Idle Armada Demo and run it on android emulators like bluestacks or koplayer. Versions of Idle Armada Demo apk available on our site: 0.19.7.8, 0.19.6.1, 0.18.0.10, 0.15.5.1, 0.14.2.0 and others. Last version of Idle Armada Demo is 0.19.7.8 was uploaded 2025/14/02
February 5th 2025: Bugfixes
Fix exploit that can occur when refunding factories
Cloud save support!
Fix a bug that can cause the app to stutter or hang.
Fix crash when switching to remake.
More bugfixes & Trade UI QOL Improvements
New Autopilot job that for the first time offers various automation features.
December 22nd 2024: Fix crash when switching to remake!
More bugfixes & Trade UI QOL Improvements
New Autopilot job that for the first time offers various automation features!
Cloud save support!
February 19th, 2024 Fix bug where offline gold and exp gains were inconsistently happening on android
February 15th, 2024: Fix log tab and prestige tab bugs, and various google cloud save bugs (prefer loading from local save if it exists), and allow loading from various rotated local save backups in settings tab
February 7th & 10th, 2024: Fix tutorial bugs
February 4th, 2024: Fix cost display bugs
January 21st, 2024: Google Play Games Integration with Cloud Save Support!
Many changes (detailed on Steam developer diary) from discord feedback:
Totally remake the item system
Rebalance many prestige abilities
Add active abilities you can use to affect battle
New experience system from winning battles, and totally redo the way gold is earned (from winning battles)
UI enhancements, performance enhancements, bugfixes, and more!
(April 5th) Now with even more balance tweaks and bugfixes!
Update to Ebiten v2.4.15 which fixes some rare crash bugs
Recalculate Squad Ease Factor for better balance, especially at higher levels. Thanks HowardTheGrum and JulezMaddin for reporting.
Some fixes related to last update making it too hard to prestige for some players who had ranked up jobs quickly. This should ease that pain.
Also show benefits of a job rank up in the UI for ranking up a job
Try a little harder to hide system bar on android
Display mark before weighting logic, so users can more clearly see how level scaling modifiers affect their run.
Fix display bug in last release
Fix some particle issues
More bugfixes and balance changes
Major update to original (non-remake) game!
New Job, Metallic
New Particle effects
New Randomized Waves
Late Game balance changes
Fix oops bug where remake didn't work in last update!
And many other bugfixes!
Also, update: fix a couple more bugs in the recent major update!
Add save slot support!
Fix performance regression in prior release
Various other fixes
Upgrade to latest golang/ebiten
Major performance overhaul, should make game smoother!
Various bugfxies
Demo: Raise max battle level to allow unlocking other jobs again.
Change starting item bonus prestige abilities to now be entirely uncapped! Starting items that would exceed the cap are converted to higher marked items, at a conversion rate that grows more expensive with each mark level.
Upgrade to latest golang/ebiten.
Fix bug/exploit where refunding factories returned too much
Show food on military tab
Fix issue where job built-in benefits do not always show correctly on prestige tab
Fast forward button now returns you to the level you were farming.
Refactor logic that spends resources when clicking an upgrade button to fix a corner-case issue with insight resource not always spending properly.
Minor perf improvement on game startup (avoid a bunch of unnecessary allocs).
Fix issue where battle can hang on 32-bit devices when clicking fast forward
Fix issue where military tab damage readout can occasionally get stuck loading instead of actually displaying the correct result
Fix crash that can occur on prestige when a ship is selected.
Artillerist is now the 1st military job to be unlocked, and Guardian the 2nd.
Display job rank on the prestige screen.
Fix bug that in some cases allowed people to spend job points earned in one job on another job's prestige abilities.
Once a unit has taken damage, show its health bars for the rest of the battle (so it doesn't flicker on and off when regen is high).
Fix a hang for players who are really far into the game, and dramatically extend the height of supported displayable numbers from ~10E+19 to ~10E+65
Fix quickbuy bug, and improve prestige tab text a bit
Fix crash that can occur in prestige screen
Fix bug where red tab badge would sometimes show incorrectly on a tab
Fix bug where sometimes clicking an item drop resulted in 2 items being picked up.
Rename a merchant prestige ability for consistency.
Perf fixes related to tabs calculating in the background.
Add a little padding so current level and amount you can afford are not so close to the edge of the button.
Prestige tab now clarifies that new bonuses only take effect after reset.
Fix bug with multi-attack ships
Fix bug with offline item gains
Improve fast forward button functionality
Slow down the fade of clickable item & resource drops
Shield piercer item now actually pierces shields instead of stuns
Raise item caps of a number of items (but same power at cap) -- farming offline was not so interesting because items were capping out too quickly
Show info about progress when fast forwarding or doing offline calculations
Fix bug where item text popup would disappear at the end of the battle
Fix bug with certain items like root beer and spike trap not behaving like their description in the item tab
Show battle timer on battle screen
Tweak targeting logic, especially for backline ships
Various bugfixes and balance fixes
Fix control z-ordering issue accidentally introduced in last release
Improve android code to hopefully fix issue with navigation bar appearing over top of the game on some devices such as Pixel 4
Add link to upcoming steam store page in settings screen
Major rework of item balance! Items now tend to scale linearly and with battle level, which means they can scale well into large numbers of items to collect. Also increase auto item collection rate, and allow selecting preferred item for auto harvest to focus on, and change the way item drops are calculated to make your choice matter more.
Many other balance changes and bugfixes
Stay tuned, prestige balance changes are planned for next big update!
2 new jobs, 1 new ship
Item collector (research), automatically collects items while offline
Many UI and QOL improvements, including battle screen "Farm Mode" vs "Push Mode"
Nerf fire shields, they were WAY too strong
Redo messages so they are less intrusive
Stop resetting camera every battle
Items no longer drop on every unit death
Fix issue with forgetting user settings at prestige
When a rare item drops, it will drop alone
Smarter targetting AI
Badge items are now more rare